Super Mario Bros 3 Snes Game Genie Cheats

  1. Game Genie codes for accessing the “Lost Levels” in both the NES and SNES versions of Super Mario Bros. 3; Level NES Codes SNES Codes; Plains 1: UZSLZGYX, OGSLLGSG, GGNUGGXE, NZNUIKUL: 982E-46A1, 352E-4BD1, 8527-1661, 6A27-16A1: Plains 2: PZSLZGYZ, XGSLLGSG, KZNUGGXE, OZNUIKUU: 2F2E-46A1, 352E-4BD1, 2027-1661, 6327-16A1: Hilly 1.
  2. Super Mario Bros.(tm) Game Codes 1 DFDF-FAAD Start FILE A game with 2 lives 2 DBDF-FAAD Start FILE A game with 10 lives 3 7FDF-FAAD Start FILE A game with 50 lives 4 17DF-FAAD Start FILE A game with 100 lives 5 C2C1-D4AA Infinite lives 6 6D84-DF03 Infinite time 7 C26B-0FBF 1-up worth nothing 8 D5DF-FADD Allows you to select any world for FILE A 9 CB81-0D02 + E281.

Added more new GG codes for Super Mario Bros 2 (NES) May 30/2001. Added new GG codes for Super Mario Bros 2 (NES) May 29/2001. Added more new GG codes for Pokemon Silver/Gold (Gameboy) May 28/2001. Added even more new GG codes for Final Fantasy 3j (NES) May 26/2001. Added more new GG codes for Super Mario Bros 3 (NES) May 24/2001. Jul 05, 2000 Super Mario Bros 3 Game Genie Codes. Video Game Source- Nintendo- Super Mario Bros 3- Game Genie Codes. Date Posted: 7/5/00 Date: 7/6/98 TTYYVO Start on wrong Map space (only tested in map 1, may work on others). The Mushroom Kingdom: Game Genie codes for Super Mario Bros. All Cheats - Latest First Always Get 3 Stars At the end of most levels (in which you get a card) hit the flashing box at the lower left corner and you will get a star every time. Note: 3 stars = 5 extra lives.

  • BB64-64D7 - Time never runs out
  • C264-64D7 - Infinite time
  • AA64-64D7 - Super-fast clock
  • DF64-A7D7 - Extra life at one coin
    DF67-AFA7
  • 7464-A7D7 - Extra life at 50 coins
    7467-AFA7
  • 14B4-6F07 - Start with 99 lives
  • B1B4-6F07 - Mario has a halo on the map screen, F1 lives, and the game is over when you die once
  • 31B4-6F07 - Mario has a halo on map screen, only has one life.
  • CBB7-6D67 - Start as Caped Mario
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Fiery Mario
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as a red faced Mario
    D0B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario. Grab a Mushroom to become invincible
    DBB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as nodding Mario. Grab a Mushroom to get a 1-Up
    FDB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario. Grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used.
    47B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    59B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to put a shelless turtle in reserve
    55B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna Plant and get a giant 'Bullet Blob' in reserve
    5BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    6DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    64B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    67B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    66B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    6BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Mario drives without benefit of a car
    C9B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with an extremely strange walk, get a Fire Flower to put a glitched ghost in reserve
    2DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • D0B7-6DA7 - Start as a red-faced Mario in need of a chiropractor
    3CB7-6FD7
    69B7-6F07
  • DBB7-6DA7 - Start as Sub-Zero Mario - grab a Mushroom to become invincible
    3CB7-6FD7
    69B7-6F07
  • FDB7-6DA7 - Start as nodding Mario - grab a Mushroom to get 1-Up
    3CB7-6FD7
    69B7-6F07
  • 47B7-6DA7 - Start as Mario- grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
    3CB7-6FD7
    69B7-6F07
  • 59B7-6DA7 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    3CB7-6FD7
    69B7-6F07
  • 55B7-6DA7 - Start as hovercraft Mario, get any item to put a shell-less turtle in reserve
    3CB7-6FD7
    69B7-6F07
  • 5BB7-6DA7 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
    3CB7-6FD7
    69B7-6F07
  • 6DB7-6DA7 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    3CB7-6FD7
    69B7-6F07
  • 64B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    3CB7-6FD7
    69B7-6F07
  • 67B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    3CB7-6FD7
    69B7-6F07
  • 66B7-6DA7 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    3CB7-6FD7
    69B7-6F07
  • 6BB7-6DA7 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    3CB7-6FD7
    69B7-6F07
  • C9B7-6DA7 - Mario drives without benefit of a car
    3CB7-6FD7
    69B7-6F07
  • 69B7-6F07 - Start as red spazms mario (lose it when hit or die, so use Galoob's codes to keep your big etc)
  • 31B7-6F07 - Start as Super Mario
  • CBC4-6DAD - Start button has no effect
  • CBC5-6DAD - Start and select button combo makes the game pause forever
  • CBCA-6DAD - Whenever you land hard on the ground via the cape, you die
  • 0BCD-AF6F - At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten!
  • 61CB-AF6F - Nintendo Presents, BO
  • CB28-DF6D - Keep powerups when you fall and die
  • D322-D4DD - Get more lives when you die
  • DE22-D4DD - Die after losing one life
  • BB22-D4DD - Lose every life except one when you die
  • C022-D4DD - Says 'game over' after every life
  • C222-D4DD - Infinite lives
  • EE28-6F6F - Runs super fast without holding down run; turn around with spin jump
  • EE2D-AF6F - Run super fast one direction; hard to control
  • EE2C-AF0F - Floating Mario
  • DD2C-AF6F - Holding B allows you to fly to the top of the screen, sometimes off screen. Good code, but can be a problem in caves.
  • DF2C-AF6F - Mega-jump
  • D42C-AF6F - Super jump
  • D02C-AF6F - Low jump
  • DE2C-AF6F - Bogus jump
  • 5A2C-AF6F - Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying
  • CF2C-AF6F - Fiying ability
  • 842C-AF6F - Skitz jumps
  • A52C-AF6F - Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground
  • 232C-AF6F - Jackhammer jump
  • 3D2C-AF6F - Weird jump. (Dosen't work with a cape)
  • 312C-AF6F - Bunny/moon Jumps
  • EE2C-AF6F - To-the-moon jump, flying helicopter spin
  • 4B2C-AF64 - Mario can only jump about an inch high
  • E82C-AF64 - You can climb and fall just like the original except much faster
  • DD32-6DAD - Invincibility
  • D732-6DAD - Low gravity in levels over water
  • D032-6DAD - Phony invincibility
  • D532-6DAD - No music
  • D332-6DAD - Dragon coins change little Mario into Luigi
  • 7732-6DAD - Fake Fire mario (red suit, no fireballs)
  • 9D32-6DAD - Black Mario
  • 5332-6DAD - Invisibility
  • 4832-ADAD - After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!
  • CBEA-6DAD - You can swim in every level.
  • D2E5-A7AD - Extra life with every Dragon Coin
  • CBED-6DDF - Keep powerups when hit
  • CBED-6D0F - Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it
  • CDED-6D6F - Instantly shrink when you get hit
  • CBED-6DAF - Glitched graphics when shrinking
  • CBED-6FDF - One hit kills even when large
  • CBEF-6F6F - Super stomp - run into any enemy from the side when small and you will be propelled upwards and stomp them!
  • CBEF-67AF - Shrink/die instantly
  • CBE4-6DDF - Shrink when hit ultra fast
  • 0DED-AFDF - Regular nighttime
  • 07ED-AFDF - No background
  • 00ED-AFDF - Nighttime for pros
  • 9EED-AF6F - Screen is upside down when you play.
  • 40EC-AFDF - Sickening
  • EEEC-AFDF - Motionless
  • DFCE-64A0 - Little Yoshi grows after eating just one enemy
  • DECE-A4A0 - Little Yoshi doesn't grow big

I’ve always been a fan of the Game Genie, more specifically the Game Genie for the Nintendo Entertainment System. When I was younger, video games were a lot more difficult than today. Usually a couple hits and you’re dead, 3 lives and it’s game over.

Being able to save your game, or even have continues wasn’t usually standard. Some games did feature Passwords, but more often than not the piece of paper you’d scribble your codes on would end up lost, or in the trash.

Needless to say most people wouldn’t usually see the ending to most Nintendo games. That is until the Game Genie made it’s appearance.

Normal uses of the Game Genie were to give yourself more lives, infinite health, or infinite ammo. Not so normal uses (and what absolutely fascinated me) were to change level designs, alter the appearance of sprites, and basically just cause strange things to happen.

A long time ago I would create and collect these strange codes, and post them online on my old Geocities website. Having recently rediscovered my old Geocities website, I was inspired to share some of my own personal favorite codes.

In the video above, I narrowed hundreds of Super Mario Bros. codes down to my top 10 favorite:

#10 EVYIVY – Everything bounces when it hits the ground

#9 PIGNAX – Invisible Mario – Really changes the gameplay

#8 GAYSUK – Run off a platform and keep running in the air

#7 VGPNYA – Weird stuff comes out of power ups

#6 STAGEO – All bad guys throw hammers

#5 EKGAIS – CRAZY Cartoon colors

#4 PIGPOG – Spawns random enemies and obstacles

#3 NULTKA – All enemies are Toad

#2 NAPSIN – Kill all onscreen enemies with firepower

#1 YEAAAA – Very, very wacky craziness!

For this list of codes I used the US Super Mario Bros. / Duck Hunt cart. If you’re having problems with these codes make sure that’s the version of the game you’re using.

Here’s the list of codes from my old website:
Super Mario Bros. 1 – NES

KAGKAL: unbelievably fast goombas

NNAIKE: all power ups and stars kill you

ILOVET: Mario’s mouth opens and closes like Pac-Man when he walks

VILLGI: Mario walks backwards

IONATX: Beetles replace goombas

TXEPAG: weird bricks, more fire flowers in some worlds (1-2)

STAGEO + SPEPNY: extra difficult (koopas have hammers etc…)

Snes

KOYNAN: no sound when Mario jumps

OPASSE: 1up mushrooms are now power ups

AKEOIP: weird level

VELITT: power ups disappear when hit, very few enemies

OVILLV: when you shoot a fireball, Mario makes the motion, but nothing comes out

GALLSS: when you hit a 10-coin block, only one coin comes out

SONETX: you control the demo

OKENGX: really weird

EKEOTO: invincible

EOXNTI: weird sound FX – coins

AOXNTI: another weird sound for coins

PETEEE: no background, just foreground

TOSXUN: The screen scrolls along with you and part of it disappears. I can’t describe it.

EGENIE: Mario skates

XGONLY: Music starts and stops

AXEAXP: backgrounds change colors

IENTIA: 1UP mushroom floats in air

Super mario bros 3 secrets and cheats

VXATSA: you see the enemies left of your screen when they’re really where they should be

OVEKSX: when you stomp enemies, they die but keep on moving

TVASNA: you appear invincible when you get a star, but you can still get hurt

USXEOX: when you hit a block, the block stays unharmed, but the thing inside still comes out.

ESTONE: The pipes you can go down look normal, the others look screwed.

XESTON: Mario looks like Luigi

VOIGEP: Enemies go through pipes, power ups fly to the left

PKONTX: When Mario faces left, he looks normal, when he faces right he looks weird and he can go behind background

VOULOS: Nothing comes out of any of the blocks

OPOISO: cannot be harmed by enemies but you can still stomp them

TOUSSA: You cannot stomp goombas or you’ll turn small or die

NOKEAG: Some power ups and stars give you 1ups, hitting red koopas makes weird things happen

OLUNTE: Appear big when you run

XANOPO: no time

TOANPX: Mario is crazy!

KEKAKE: no backgrounds and foreground

INTOAS: weird level, but it works

KYOUGK: Mario falls left instead of right on flagpole

TXEEON: time resets itself to 409 when it reaches 400

SEIING: when Mario hits a block, it becomes nighttime

STAPTO: no music

SEPUEG: when you hit the 1st mushroom block, coins fall from the sky, but you can’t get them

SPEPNG: weird level

POPPOK: No Clouds

PSTIOO: Every Enemy Hit Is Worth “1 UP”!!!

PZZONO: Go down any pipe

ZEEOPO: 50 extra seconds

IVYENO: all enemies look like Koopa

PINAAO: Move in pause

SSASSA: Always starman

YAZYIG: Random teleporting

Game Genie Super Mario Bros

PAZSNO: Always have fireballs

Super Nintendo Game Genie Codes

PIGNAX: Invisible

Super Mario Bros 3 Snes Game Genie Cheats Age Of Empires 2

EATSSY: Walk through things

OOTAAA: strange effects

AAAAAA:strange effects

POTEXX: Things turn to 1/2 when hit

TIKOAO: Swim without water

EVYIVY: Everything bounces

OPKOPK: Scenery in sky!

IAGPSK: Warp to 4-1 /w/ no Lakitu (Yeah!)

PIGPEG: World with no enemies or elevators!

PAZSNO You can always throw fireballs

ZIGGYY: More enemies

SKIINO Enemies don’t die

For more codes, check out the following Super Mario Bros. Game Genie code pages:

Wayback Machine Archive of http://www.trsrockin.com/smb_glitches.html