- Sims 2 Ds Cheats
- Sims 2 Ds Game Cheats Mechanical 5e
- Sims 2 Ds Game Cheats Mechanical 5 Digit
- Sims 2 Nintendo Ds
- The Sims Ds Games
To unlock Mongoo Monkey for the casino, play The Sims 2 DS while having The Sims 2 GBA in the DS. Monthly items; Every month a new item comes out in the store. Jan.: 'Bustin Out' arcade game Feb.: Satin heart bed Mar.: Space Armada game Apr.: Color changing mod bed Jun.: Sky diving machine Jul: Swimming game Aug: Fireworks dance machine. Playing the games again in 2020, the amount of fun the Griptonite team had is clear, from mini-missions in The Sims 2 on Game Boy Advance where you shrink down and fight bugs to the little touches. For The Sims 2 on the DS, a GameFAQs Q&A question titled 'How do reach mechanical level 5 to get break into the penthouse?' During play, bring up the console window by pressing Ctrl + Shift + C. Then enter one of the following case-sensitive codes. Help List cheats Kaching +1,000 simoleons moveObjects on Place objects. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for The Sims 2: Hachamecha Hotel Life for Nintendo DS.If you've discovered a cheat you'd like to add to the page.
The Sims 2 (DS) Cheats. The Sims 2 cheats, Easter Eggs, Glitchs, Unlockables, Tips, and Codes for DS. Also see Action Replay Codes for more The Sims 2 cheat codes. Jump to: Easter Egg (5) Glitch (13). You must create a file named userStartup.cheat in your 'Documents EA Games The Sims 2 Config' folder, which contains the line: 'boolProp testingCheatsEnabled true'. Gameplay Cheats Cheats that make the game easier, or change the way you play somehow.
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- For other versions of The Sims 2, see The Sims 2 (disambiguation).
- For the wiki about this game, see The Sims 2 DS Wiki.
The Sims 2 for Nintendo DS is the first DS game of The Sims 2. Like the many of the console games it takes place in Strangetown with some of the same faces.
The player's character arrives in Strangetown after crashing their car. The local old guy Jebidiah S. Jerky, who informs them that 'your engine has more holes than a donut shop,' suggests they should probably check in at the local hotel. An interesting coincidence is that the manager of the hotel left the previous day and has left a note at the check-in desk addressed to the player's character stating that they are the new manager of the hotel.
The aim of the game is to improve the hotel by adding extensions, furnishing rooms, completing goals, rescue guests or help them find missing objects and keeping the hotel clean.
There are three guests, Frankie Fusilli, Ava Cadavra, and Optimum Alfred, who have quests that must be completed.
Touchscreen[edit | edit source]
The game incorporates touchscreen with its game play. It is used for the menu, the minigames and the social interactions.
Real-time[edit | edit source]
The game plays in real time, with some options only occurring at night and others only in the day, some missions can only be carried out at night. Building rooms takes 8 real-time hours and the guests checkout on specified dates. The shop has new items every week and a limited edition item every month. Skill points that are found around the hotel only appear at certain times on certain days. Weather is random (the only weather is rain). Also, if the player changes the time backwards, the aliens will appear in every alien spawn point in Strangetown, so it's probably best not to travel back in time.
Social interaction[edit | edit source]
The player can increase their relationship with Sims by interacting with them, provided they are in town. Social interactions with them depend on their moods.
- Neutral Sims don't need interacting with, but can be impressed for a boost in relationship. The interaction doesn't give a physical reward like money or gourds. They come up as 'happy' if messaged on the phone.
- Angry Sims can send rude text messages at any moment. These Sims should be calmed down if they are guests in the hotel, as they can break furniture in their room, which cannot be repaired.
- Sad Sims can sometimes alter the colors of the furniture in their hotel room if they are guests. They can be cheered up.
- Loopy Sims need to be restrained, otherwise they leave ick piles on the floor that need to be cleaned.
- Romantic Sims can be romanced, but the interaction gives no reward other than a relationship boost. If the player's Sim is male, they can only romance females (and vice versa). Some Sims can't be romanced, which are Lord Mole, Optimum Alfred, Bigfoot, Jeb, Pepper Pete, Emperor Xizzle, and Horus.
Depending on what the Sim is feeling, they will interact with the player in different ways (text messages will be in different tones, their greeting will be different, etc.). Items can be given as gifts to improve relationships. Sims waiting in the hotel lobby can be checked into any vacant guest room in the hotel. They will give a day that they are staying to, unless they are evicted by the player or choose to randomly leave (which is announced via text). They can also be checked into the Penthouse after all quests have been completed. Depending on their mood when they are checked out, guests will pay either the full bill or half, and may even tip. A brochure holder is in the lobby, Sims wondering around the lobby can purchase them for 15 simoleons each, which the player can restock for free.
Sims[edit | edit source]
Returning Sims[edit | edit source]
New Sims[edit | edit source]
Sanity[edit | edit source]
Sanity is the player's character's mood. Sanity can be increased by interacting with objects such as beds, benches, chairs, showers, toilets, fridges, etc. Icons displayed above the player character's head should be done immediately or else their sanity meter will drain. When the Sanity meter runs out, the player may be thrown in jail and lose two hundred simoleons for bail. If the player has insufficient funds to bail themselves out, Mamma Hogg will bail them out. Otherwise, they will pass out and are returned to the Manager's Suite by a ghost. Sanity can also deplete from spending time in the desert and the freezer. There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in sanity.
Being shot by robots, attacked by criminals (such as Crime Spree Bob's gang or Jimmy the Neck's goons), or being abducted by aliens also drains sanity. Sims that have been abducted by aliens will have difficulty walking until their sanity has recovered.
Sanity meters can vary in color depending on levels. Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level (for example, Sims with the fortune aspiration will increase their level by calming down angry sims). Levels can be checked on the Stat Panel in the Manager Suite under the 'aspirations' tab.
There are four levels, each with its own color as shown in the table below:
Sanity Level | Color |
---|---|
1 | Red |
2 | Green |
3 | Yellow |
4 | Silver |
Hotel[edit | edit source]
The hotel begins with only the main lobby, second floor lobby (with the small room by the elevator), the basement (where the furnace room and freezer are located), the manager's suite, the penthouse and sundeck. There are many other rooms which can be built, including a vault, casino, and art gallery. Certain rooms must be built when the three special guests are checked in. Frankie Fusilli asks for a vault, and the Bovine Shrine is a room requested by Ava Cadavra. As well as completing the in-game goals, it is the players' job to maintain the hotel. Building every room in the hotel will bring the rating of the hotel to 100%. The player can purchase rooms by talking to the Clerk in the City Hall for Simoleons, and Tristan Legend will build it over the next 8 hours.
There are three extra rooms that can be built for guests to stay in, which are the Jungle Guest Room, the Deluxe Guest Room, and the Modern Guest Room, all found on the 2nd Floor Lobby. Inside of the Atrium, there is the Sax Lounge, the Art Gallery, the Asian Emporium, the Casino, the Spa and Gym, and the Lion Lounge. The basement holds the Bovine Shrine, the Rat Cave, the Vault, the Secret Warehouse, and the Government Lab. The Rat Cave costs §3,500 to build; however, Tristan will build it for free if it hasn't been bought by the final fight.
Skill points[edit | edit source]
There are 5 types of skill points: Body, Business, Charisma, Creativity, and Mechanical.
Skill points, when they appear, will remain in the same location for 8 hours, changing at 8 a.m., 4 p.m. and 12 a.m. Only one skill point of each type can be found at a certain time, day and location. There is no other way to build skills in the game. The player needs to reach level 5 in the Mechanical skill by the end of the game to complete a task.
Note that a bug exists to take a skill point as many times as you want: before taking it, shoot it with the Super Drencher (the lock needs to be activated), take it, now go out of the room and enter again. The Skill point will be there again, this can be repeated for an unlimited amount of times.
0 - 8am | 8 - 4pm | 4 - midnight | |
---|---|---|---|
Monday | - | - | - |
Tuesday | Basement (next to the stairs) | Gym and Spa | |
Wednesday | - | - | - |
Thursday | - | - | - |
Friday | Saloon (Dance Floor) | ||
Saturday | Next to the store | Sheriff's Office + Sun Deck + Desert's Oasis | Bovine Sanctuary |
Sunday | Secret Warehouse | Freezer |
0 - 8am | 8 - 4pm | 4 - midnight | |
---|---|---|---|
Monday | Concierge's desk + Vault | Cow field (Cattle pen) | |
Tuesday | 2nd Floor Lobby | Asian Emporium | |
Wednesday | Your apartment | ||
Thursday | Store + Desert's Spacepod | ||
Friday | - | - | - |
Saturday | Freezer | ||
Sunday | Saloon (Dance Floor) |
0 - 8am | 8 - 4pm | 4 - midnight | |
---|---|---|---|
Monday | - | - | - |
Tuesday | - | - | - |
Wednesday | Lion Lounge + Casino + Honest Jackson's office | ||
Thursday | Spa and Gym (locker) | ||
Friday | Sax Lounge | Managerial Suite | |
Saturday | Art Gallery + Spa and Gym | ||
Sunday | Asiam Emporium's bathroom | Hotel Lobby (corner) |
0 - 8am | 8 - 4pm | 4 - midnight | |
---|---|---|---|
Monday | Casino + Art Gallery | ||
Tuesday | - | - | - |
Wednesday | Town Square (Cattle shed) | Bovine Shrine | |
Thursday | Atrium Centre | ||
Friday | Rat Cave (shower) | Lion Lounge + Sheriff's Office | |
Saturday | - | - | - |
Sunday | Sun Deck | Sax Lounge |
0 - 8am | 8 - 4pm | 4 - midnight | |
---|---|---|---|
Monday | Government Lab | Mamma Hogg's bedroom | |
Tuesday | Secret Warehouse | Furnace Room | |
Wednesday | Vault | ||
Thursday | Furnace Room | Basement (next to the stairs) | |
Friday | Freezer | ||
Saturday | Atrium Centre | Government Lab | |
Sunday | - | - | - |
Earning Simoleons[edit | edit source]
Players can earn Simoleons by getting guests to check in the hotel. The more expensive the furniture is in the guest rooms, the more the guests will pay for their stay. Checking Sims out when they are neutral/happy is the best way to guarantee the bill will be paid in full, and if Sims are in a good mood they will often leave a tip. Keeping the brochure holder stocked helps to make money, as each sells for §15 each.
Alternate ways of getting Simoleons include; finding license plates and selling them to the sheriff in the jail, selling fuel rods to the clerk in the city hall, selling gourds to the lady in the Saloon, and selling UFO parts to the general store clerk, Johnny Smith. Odd things like rocks and spare furniture can be sold to Johnny as well. Calming down, cheering up, and restraining Sims will result in a reward, such as simoleons, fuel rods or gourds.
Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the shop clerk. Mummified aliens can also be dissected in a minigame inside of the Government Lab.
Once the player builds The Vault for their hotel, there is a money machine near the back where Sims can print Simoleons. However, doing this can get the player arrested. Copper, silver, and gold bars can be sold in this room for a larger amount than in the shop.
Ratticator[edit | edit source]
As the story progresses, there are more threats to Strangetown (Jimmy 'The Neck', Crime Spree Bob, aliens, and robots). These attacks are mostly random; however, time travelling backwards will cause an alien invasion in every available spawn point. These can be fought off by your Sim as the Ratticator. To unlock this, the player must have access to the Rat Cave. This can either be purchased for §3,500, or will be shown to the player for free by Tristan Legend if it hasn't been purchased by the third antagonist.
The Rat Cave is set up like a metal cage, similar to a hamster cage, with tubes leading to different sections. There is an area for the player's character to sleep, as well as a bathroom. Through one of the tubes, there is a large rat suit inside of a glass container. The player can change into this and can then defeat the enemy by scaring them, hitting them with the batarang and using sim-fu on them (which can be used by pressing the icon in the corner of the touch screen). The Ratticator is needed to complete the game, so it's a good idea to get used to the attacks.
Upon seeing the Ratticator, aliens, Jimmy the Neck and Crime Spree Bob will all flee; however, robots will still attack the player. Sims are also unable to be interacted with, as they cower away and yell. The player's mobile is also unavailable, although requests can still come through. Checking the tasks and avoid staying in the suit for too long is the best idea to not miss requests from NPCs.
Trivia[edit | edit source]
- There is some speculation over when the game was set because of Johnny Smith and Tank Grunt. In The Sims 2 for PC Tank and Johnny are both teens, but Johnny is far closer to becoming an adult than Tank. At the start of The Sims 2 for DS, Tank appears to be an adult and Johnny is still a teen. This is unusual as it should be the other way round.
- This may be because Johnny is an alien, however they age in the same way as human Sims in the other games.
- The game shares a majority of the Sims from the GBA version, but they all own their own houses in the GBA game. This could mean it is either an alteration of the history of the GBA title or possibly even a sequel.
- The only non-hostile alien in the game is Johnny Smith, who is actually an alien-human hybrid.
- After the Frankie Fusilli part of the game is done, Honest Jackson will disappear from the game. If the player calls him, it will say that he is in the city hall. However, he will not be there.
- If you 'block' an NPC Sim and force the NPC to walk to a wall, the NPC will eventually stop and will do an action showing frustration. This action also occurs when the player chooses the incorrect choice while calming, cheering up, and restraining the NPC.
See also[edit | edit source]
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de:Die Sims 2 (Nintendo DS)pt-br:The Sims 2 (Nintendo DS)ru:The Sims 2 (Nintendo DS)
A Walkthrough
This is a list of where ans when the License plates will be! It is the same every single day.
Midnight - Government Laboratory
1am - Art Gallery
2am - Atrium Garden
3am - Basement, on the small stairway leading from the Freezer
4am - Casino
5am - Cattle Shed below the Town Square
6am - Honest Jackson's office in City Hall
7am - Bovine Sanctuary
8am - Deluxe Guest Room
9am - Desert, where stolen items are found
10am - Freezer
11am - Furnace Room
12 noon - Spa and Gym
1pm - Jungle Guest Room
2pm - Lion Lounge
3pm - Modern Guest Room
4pm - Sun Deck
5pm - Penthouse
6pm - Rat Cave
7pm - Jeb Jerky's Room upstairs in the Saloon building
8pm - Sax Lounge
9pm - Secret Warehouse
10pm - Asian Emporium
11pm - Vault | Submitted by Aleasha
Additional aliens
Alien revenge
Aliens and criminals
Become an Alien
There are 5 steps so do it exactly.
1. Make sure it is a new game and on the exact date and time. Go outside the hotel and down to the desert. (time i used was 4pm on a saturday 2008 31rst october this will work best)
2. Go to the lagoon area and wait 5 seconds and do this code...^ >< A X B Y > >, wait another 5 seconds.
3. Go up to your hotel room and sleep for 10 seconds.
4. Get up and go to the solarium and into the center.
5. Do the same code as mentioned in 2. (^ >< A X B Y > >) You will turn into an alien but it will only last 1 hour. DO NOT SAVE AFTER YOU BECOME ALIEN, YOU WILL LOOSE ALL YOUR DATA! | Submitted by Jessica
Chocolate Milk
Completion bonus
Control crystal
Custom music in music panels and radios
Darkness
Deluxe Guestroom invisible wall
Desert aliens kill
Easy money
Go to the Art Gallery and paint. Only paint a dot, and if it says that is a masterpiece keep it. Do this on all of them. If they all are masterpieces, leave and do something. Someone should call you and they should have bought it for about 1,500 Simoleons or more.
To steal money from guests, check them in then evict them and keep doing it. You may run out of people in your lobby; just go into a room then go back in again and repeat. You can do this as many times as desired.
Pick up all the fuel rods you find and sell them at the Town Hall to earn money.
Build the Sax Lounge in the Arty place and play music. You do not have to do anything, just lead your Sim to the keyboard. You can keep your Nintendo DS on a charger and allow it to idle while playing.
When vacuuming if you see something you think is valuable, tap it with your stylus and drag it to the hole at the bottom of the screen in the middle. If it is worth something you will get money.
Fast Social
Finding The Secret WareHouse
First Step:Go downstairs
Second Step:Go down the small steps that are right in front of the steps that you where on.
Third Step:Turn to your left and there will be an opening.
Fourth Step:Go down that set of stairs.
Fifth Step:Right in front of you there will be a platfrom (or two) and three bucket type things.
Sixth Step:walk right up to the front of it and it will pop up.
Walla! You are there!
**Tip:Save Big foot** | Submitted by Aleasha
Float in Deluxe Guestroom
Free milkshake
Free Money
Get Past Lord Mole
Get people out of the Penthouse quickly
Getting rid of Alien at hotel
Getting things finished quicker
Increase stats
Learning secrets
Money Cheat Code (more)
(i did this and bought all my hotel rooms in the same day) | Submitted by ChristopherSmith
Mongoo Monkey
Monthly items
Jan.: 'Bustin Out' arcade game
Feb.: Satin heart bed
Mar.: Space Armada game
Apr.: Color changing mod bed
Jun.: Sky diving machine
Jul: Swimming game
Aug: Fireworks dance machine
Sept: Sisyphus game (person rolling boulder up mountain)
Oct: Jellyfish
Nov. Pie Factory game
Dec: Yeti statue
More aliens
More money
Mummified Alien
Rat Cave
Use the following trick to get the Rat Cave for free. Do not buy the Rat Cave. Tristan Legend will call you and say that he has something to show you. You will then go to the basement. He then shows you that he built the Rat Cave.
Refill sanity meter quicker
Scammers
Shoot Squirt Gun Alot
Sink into floor
Songs from Music Mixer in music panels and radios
SSX 3 reference
Stop wires from getting chewed
The Skill Points
12.00 midnight to 7.59 a.m.
8.00 a.m. to 3.59 p.m.
4.00 p.m. to 11.59 p.m.
Here is a Calendar of Skill Points:
SUNDAY
12.01 a.m. on Sun Deck: Creativity Skill Point
12.01 a.m. next to Dance Floor in Saloon: Business Skill Point
8.00 a.m. in blue corrugated carton in Secret Warehouse: Body Skill Point
8.00 a.m. in bathroom of Asian Emporium: Charisma Skill Point
8.00 a.m. in central seating area of the Sax Lounge: Creativity Skill Point
Sims 2 Ds Cheats
Sims 2 Ds Game Cheats Mechanical 5e
4.00 p.m. in corner of Freezer: Body Skill Point4.00 pm. in corner of Hotel Lobby: Charisma Skill Point
MONDAY
Sims 2 Ds Game Cheats Mechanical 5 Digit
12.01 a.m. in Casino, between Mongoo Monkey and Keelhaulin' Cards: Creativity
Skill Point
12.01 a.m. in centre of Art Gallery: Creativity Skill Point
12.01 a.m. behind Concierge's Desk: Business Skill Point
12.01 a.m. in main room of Vault, eastern wall: Business Skill Point
8.00 a.m. in northwest corner of Government Laboratory: Mechanical Skill Point
8.00 a.m. in southeast corner of Strangetown, next to the outer wall of the
cattle pen: Business Skill Point
4.00 p.m. at shrine dedicated to Auda Sherif in Mamma Hogg's bedroom:
Mechanical Skill Point
TUESDAY:
Sims 2 Nintendo Ds
12.01 a.m. in blue corrugated carton in Secret Warehouse: Mechanical SkillPoint
12.01 a.m. to the left of the main stairs in the Basement: Body Skill Point
8.00 a.m. in the 2nd Floor Lobby, in the corner with the potted plant between
the Jungle Room and Deluxe Guest Room: Business Skill Point
4.00 p.m. in Gym and Spa: Body Skill Point
The Sims Ds Games
4.00 p.m. in northeast corner of Asian Emporium: Business Skill Point4.00 p.m. on pallet in Furnace Room in Basement: Mechanical Skill Point
WEDNESDAY
12.01 a.m. beside cattle shed in Town Square: Creativity Skill Point
8.00 a.m. in far left corner of Lion Lounge: Charisma Skill Point
8.00 a.m. over table between Mongoo Monkey and Keelhaulin' Cards in Casino:
Charisma Skill Point
8.00 a.m. in Bovine Shrine, to the east of the entrance: Creativity Skill Point
8.00 a.m. in Honest Jackson's office in City Hall: Charisma Skill Point
4.00 p.m. opposite the pallet in the room with the pallet in the Vault:
Mechanical Skill Point
4.00 p.m. in alcove in Manager's Suite: Business Skill Point
THURSDAY
12.01 a.m. in Northeast corner of the Store: Business Skill
12.01 a.m. in front of abandoned spacepod in the Desert: Business Skill Point
12.01 a.m. in locker room in Spa and Gym: Charisma Skill Point
8.00 a.m. above the pallet in the Furnace Room: Mechanical Skill Point
8.00 a.m. in alcove in the Atrium Centre: Creativity Point
4.00 p.m. next to the stairs in the Basement: Mechanical Skill Point
FRIDAY
12.01 a.m. next to the shower in the Rat Cave: Creativity Skill Point
12.01 a.m. in the Freezer: Mechanical Skill Point
12.01 a.m. in the Sax Lounge: Charisma Skill Point
8.00 a.m. in the alcove in the Managerial Suite: Charisma Skill Point
4.00 p.m. in the corner of the Lion Lounge: Creativity Skill Point
4.00 p.m. next to the Dance Floor in the Saloon: Body Skill Point
4.00 p.m. in the Sheriff's Office in the gaol: Creativity Skill Point
SATURDAY
12.01 a.m. in alcove in Atrium Centre: Mechanical Skill Point
12.01 a.m. next to the Store: Body Skill Point
8.00 a.m. in Sheriff's Office in the gaol: Body Skill Point
8.00 a.m. in northwestern sunbathing corner of Sun Deck: Body Skill Point
8.00 a.m. in the Freezer: Business Skill Point
8.00 a.m. in the middle of the oasis in the Desert: Body Skill Point
4.00 p.m. in the centre of the Art Gallery: Charisma Skill Point
4.00 p.m. in Bovine Sanctuary: Body Skill Point
4.00 p.m. in Government Laboratory: Mechanical Skill Point
4.00 p.m. in Tanning Salon in the Spa and Gym: Charisma Skill Point | Submitted by Aleasha
Time travelling
Unlock new songs
Effect - Code
Combat Mode - Collect 12 license plates
Credits Theme - Complete the game
Razor Burn - Collect 24 license plates
Urbz references
Walk slowly
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